Wednesday, July 30, 2008

Yulius Passed Exam 70-290 MCP: Managing and Maintaining a Microsoft Windows Server 2003 Environment



On 27 June 2008, I was having Microsoft Exam of 70-290 at ExecueTrain. I took the Managing and Maintaining a Microsoft Windows Server 2003 Environment because I was also interesting in system & network (besides software development and IT Management) and there was a Microsoft exam promotion. Relying on my knowledges and 6 months experiences as a System Administrator in a multinational company, I encouraged myself to take the exam. I got 757 of 1000. I could achieve it because of my hard work and the favor of God.

Below is the overview of the exam results:

Candidate: Yulius .
Candidate ID: SR3303452
Site Number: IO4
Registration: Q5FSYD588E
Date: Friday, June 27, 2008
Exam Number: 072-290
Passing Score: 700
My Score: 757

The exam covered:
-Manage and Maintain Physical and Logical Devices
-Manage and Maintain Users, Computers, and Group
-Manage and Maintain Access to Resources
- Manage and Maintain a Server Environment
-Manage and Implement Disaster Recovery

So, what do these results mean?
Amazing! I achieved a passing score on this Microsoft Certification Program exam.
Now, I earn the Microsoft Certified Professional: Managing and Maintaining a Microsoft Windows Server 2003 Environment certification.In addition, this is my 3rd Microsoft certification. There is one exam left to be a MCSA (Microsoft Certified System Administrator). Thx God.

Exam 70-290 MCP: Managing and Maintaining a Microsoft Windows Server 2003 Environment

Microsoft's 70-290 test is designed to measure your ability to manage and maintain a Microsoft Windows Server 2003 environment. Upon passing this test you will become a Microsoft Certified Professional (MCP). Passing this test will also help you in achieving the MCDBA, MCSA and MCSE 2003 certifications.

This test prepares you for various job roles, which include: systems engineer, systems administrator, network administrator, information systems administrator, technical support engineers, systems analysts, network analysts and technical consultants. If you would like to know more about the Windows Server 2003 Environment 70-290 test please visit the Microsoft website.

The test is appropriate for you if you are working or want to work in a typically complex computing environment of medium-to-large organizations. There are no specific prerequisites for this test, although it is recommended that you should have at least one year of experience in implementing and administering network operating systems in network environments.

A MCP: Managing and Maintaining a Microsoft Windows Server 2003 Environment has the abilities to:
-Create and manage user, group, and computer accounts
-Manage file and share permissions
-Help control Web server access and manage sites with Internet Information Services (IIS)
-Manage hardware devices, disk storage, software, and print services
-Implement backup procedures and perform system recovery

This test consists of Multiple Choice, Hot Area, Drag and Drop, Build list and reorder, and Build a Tree questions. The test can be adaptive and simulation questions might be asked. There are no Case study type questions. You will be required to attempt approximately 55 questions in 120 minutes. To pass, you need a score of 700.

Yulius Passed Exam 70-270 MCP: Installing, Configuring, and Administering Windows XP Professional



On 13 June 2008, I was having Microsoft Exam of 70-670 at Iverson. I took the Installing, Configuring, and Administering Microsoft Windows XP Professional exam because I was also interesting in system & network (besides software development and IT Management) and there was a Microsoft exam promotion. Relying on my knowledges and 6 months experiences as a System Administrator in a multinational company, I encouraged myself to take the exam. I got 842 of 1000. Isn’t it awesome? Hehe.. I could achieve it because of my hard work and the favor of God.

Below is the overview of the exam results:

Candidate: Yulius .
Candidate ID: SR3303452
Site Number: IO6
Registration: Q43SYD5315
Date: Friday, June 13, 2008
Exam Number: 072-270
Passing Score: 700
My Score: 842

The sectional results of the exam were:
-Installing Windows XP Professional {75%}
-Implementing and Conducting Administration of Resources {75%}
- Implementing, Managing, Monitoring, and Troubleshooting Hardware Devices and Drivers {100%}
- Monitoring and Optimizing System Performance and Reliability {70%}
-Configuring and Conducting the Desktop Environment {100%}
- Implementing, Managing, and Troubleshooting Network Protocols and Services {80%}
- Configuring, Managing, and Troubleshooting Security {75%}

So, what do these results mean?
Amazing! I achieved a passing score on this Microsoft Certification Program exam.
Now, I earn the Microsoft Certified Professional: Installing, Configuring, and Administering Microsoft Windows XP Professional certification.In addition, I am becoming a Microsoft Certified Professional while I am still a student. Thx God.

Exam 70-270 MCP: Installing, Configuring, and Administering Windows XP Professional

Microsoft's 70-270 test is designed to measure your ability to implement, administer, and troubleshoot Windows XP as a desktop operating system in any network environment, particularly, medium to very large computing environments. Upon passing this test you will become a Microsoft Certified Professional (MCP). Passing this test will also help you in achieving the MCSE 2003, MCSE 2000, MCSA 2003 and MCSA 2000 certifications.

This test prepares you for various job roles, which include: systems engineer, systems administrator, network administrator, information systems administrator, technical support engineers, systems analysts, network analysts and technical consultants. If you would like to know more about the Windows XP 70-270 test please visit the Microsoft website.

The test is appropriate for you if you are working or want to work in a typically complex computing environment of medium-to-large organizations. There are no specific prerequisites for this test, although it is recommended that you should have at least one year of experience in implementing and administering any desktop operating system in a network environment.

This test consists of Multiple Choice, Hot Area, Drag and Drop, Build list and reorder, and Build a Tree questions. The test can be adaptive and simulation questions might be asked. There are no Case study type questions. You will be required to attempt approximately 50 questions in 120 minutes. To pass, you need a score of 700.

Wednesday, June 4, 2008

Yulius Passed Exam 70-631 TS: Windows SharePoint Services 3.0, Configuring



On 23 May 2008, I was having Microsoft Exam of 70-670 at Iverson. I took the SharePoint Services 3.0, Configuring exam because I was interesting in web development and there was a Microsoft exam promotion. Only with one month experience in SharePoint, I passed the exam. I got 890 of 1000. Isn’t it awesome? Hehe.. I could achieve it because of my hard work and the favor of God.

Below is the overview of the exam results:

Candidate: Yulius .
Candidate ID: SR3303452
Site Number: IO6
Registration: Q3BSYD585b
Date: Friday, May 23, 2008
Exam Number: 072-631
Passing Score: 700
My Score: 890

The sectional results of the exam were:
-Deploying WSS 3.0 {100%}
-Monitor WSS {70%}
-Configure Security for WSS {100%}
-Administer WSS {90%}
-Manage Customization {80%}
-Configure Network Infrastructure for WSS {100%}

So, what do these results mean?
Amazing! I achieved a passing score on this Microsoft Certification Program exam.
Now, I earn Microsoft Certified Technology Specialist: Windows SharePoint Services 3.0 – Configuration certification.In addition, I am becoming a Microsoft Certified Technology Specialist while I am still a student. Thx God.

Exam 70-631 MCTS: Windows SharePoint Services 3.0, Configuring

An Microsoft Certified Technology Specialist: Windows SharePoint Services 3.0 – Configuration certification validates the skills to configure Windows SharePoint Services 3.0 and focuses on deploying, monitoring, administering, customizing, securing, and configuring a network infrastructure for Windows SharePoint Services. The successful candidate has the skills to configure Windows SharePoint Services 3.0 and has a general understanding of Internet Security and Acceleration Server (IIS) and network load-balancing for applications.

Candidates seeking the MCTS: Windows SharePoint Services 3.0 – Configuration credential must pass one exam that focuses on the following:
• Monitoring and configuring security settings
• Administering Windows SharePoint Services
• Managing customization
• Configuring a network infrastructure for Windows SharePoint Services

A typical candidate for this exam has a minimum of one year of experience in configuring Windows SharePoint related technologies. In addition this exam will assume that the candidate is proficient in configuring the following technologies.
• Web administration/Internet Information Services 6.0
• General Windows Server 2003 directory administration
• General networking infrastructure
• General knowledge of Windows SharePoint Server 2007
• General understanding of Microsoft .NET 2.0 as it relates to Windows SharePoint Services 3.0
• General understanding of Internet Security and Acceleration Server
• Network load-balancing for applications
• Administering SQL Server 2000 or 2005 for Windows SharePoint Services 3.0
• General security/authentication practices
• Back-up/restoration of data

This certification will retire when Microsoft discontinues mainstream support for the related technology.


---

Yulius, MCP
yulius@fatalation.com
http://fatalation.blogspot.com

Wednesday, May 21, 2008

World Cyber Games 2008 Asian Championship : DOTA ALL-Stars Version 6.52

[PART A]
WCG 2008 Asian Championship


- Format: Group Qualifiers to Single Elimination
- Nationality Restriction: All team members must be citizens of the respective countries

Group Qualifiers
- Countries are split into 4 groups for the round robin stage.
- Top 2 teams/individuals of each group will qualify for the single elimination stages.
- The top 2 qualifiers from each group will be placed into brackets as shown below. Where A1 is the top team/individual of Group A, and will be pit against D2, who is second in Group D.

example:
A1 vs D2
B1 vs A2
C1 vs B2
D1 vs C2

[PART B]
Tournament General Rules and Regulations

Gamers Reporting Time:
- All participants are required to report at the game registration counter 30mins before the game start timing.
- Participants that have reported will be allowed into the tournament area for set up/warm up should space be available.
- Participants who are late for more than 15 mins after the given game commencement timing will be disqualified.
- Teams that do not have the full squad present shall not be disqualified but they are still required to start the game, by the commencement timing, should they be late for the game.
- Participants who are late for their team’s game are still allowed to join in halfway thru the match.
- If both participants of the match fail to turn up 20mins after the given game start timing, both teams will be disqualified.

Attire:
- All players must wear the official WCG uniform at all times in the tournament area. Failure to do so will result in disqualification.
- The following will not be allowed into the tournament area:
- Slippers
- Torn jeans
- Shorts
- Singlet
- Clothes with offensive designs

Food and Drinks:
- No food and drinks are allowed in the tournament area at all times.

Equipment/Drivers setup and testing:
-Players who bought their personal equipment are required to set them up in the fastest possible manner. No additional time will be allocated to any player to set up the equipment. Should the gamer fail to set up in time, the marshall will declare commencement of the game without waiting for the player.
- Players are only allocated 15mins to set up/warm up or test their equipments and game settings.
- llowed to install their own equipment's driver but the driver software is to be uninstalled after the match. All drivers are to be transferred through USB ports via thumb drive or portable storage devices. No diskettes/CD are allowed.
- All players are responsible for their own equipments. Organizers will not be responsible for any property damage or loss during the course of the event.

Identification:
All players must bring a valid identification card for verification purposes. Failure to do so will result in disqualification.

Unfair Play and Un-sportsmanlike conduct:
1) Use of any map hack program
2) Intentional disconnection
3) Use of any settings exceeding standard and permitted settings
4) Abuse of any game bugs
5) During the course of any match, the operations staff and/or referee may determine other actions to be unfair play at any time. Intentional unfair game play or exploitation of game bugs will lead to a disqualification in which the decisions will be made by the chief marshal. If the action was deemed unintentional by the referee, the player/team will receive a warning. Accumulation of three warnings will result in a disqualification.
6) Un-sportsmanlike behavior displayed during any match will lead to a warning. Accumulation of three warnings during any match will result in a disqualification.
7) All mobile phones are to be turned off during matches. Any players caught using their mobile phone will be classified as cheating and will be disqualified immediately.

Broadcasting of games during tournament:
1) The organizers have the rights to broadcast any of the games during the course of the tournament. Selected players for broadcasting are obliged to play wherever that the broadcasting is done.
2) Broadcasted players are required to have their head phones on with sound on at all times. Tournament marshals to ensure.

Participation Rights:
- Each participant can only register and play for the tournament once per game. Once the participant gets knocked out of the tournament he/she will not be able to join other teams for the game.
- Each participant are only allowed to join one category at any time.
- Members of any team declared at the start of the tournament will have to stay the same throughout the tournament.
- No changes/substitution will be entertained. Any team caught making any illegal change or substitution will be disqualified immediately.

Substitution Rule:
No substitutes will be allowed

Referees and their decision
Respect the fact, human error does occur but they always give a fair decision the way they see it (not necessarily the way you might see it). Also, issues that do occur are usually a result of players not knowing the Competition Rulings.
Teams and players are kindly reminded that we all make mistakes. Whilst we all try to be perfect, there isn’t a player in this world that can get through an entire match without making a mistake - it's part of the game. Referees are no different. Our referee’s try their best to be accurate with all of their decisions, but reality is that during the course of each competition they will make mistakes. Please accept it in the same manner that you accept mistakes from yourself and your team mates. The Referees are not to be abused in any way whatsoever and above all, respect the referees as THEIR DECISION IS FINAL.

Management
Remember the competition offered have a strong emphasis on interaction and fun, whilst providing social games with a competitive edge. Rules exist in order to keep the game fair and in control, hence they are to be adhered to very closely.
Team spectators wishing to support their team must act in a civil manner at all times. They must not interfere or be distracting towards referees/officials and or players. Persons offending will be asked to vacate a venue. There will be no excuse for any inappropriate behaviour or swearing. This will NOT be tolerated whatsoever.
If a player(s) wishes to spoil it for the rest of their team and are found guilty of misconduct, the penalties will be harsher than expected. We suggest if players and their fellow spectators cannot abide by the Rules and By-Laws of the game, they should not play or attend matches at all.
We expect everyone to play the game in a sportsmanlike manner and to ensure that each of you emphasise enjoyment whilst participating. If you have anything to say constructively about improving the competition, we would be more than happy to listen.

Injuries or Death:
The organizer will not be held liable for any injuries or death suffered during the course and within the premises of the tournament.

[PART C]
Game Rules and Regulations (DOTA All Stars)


DOTA All Stars is a custom map created for Warcraft II. Since it's a custom map, some of the game concepts are very different from the original Warcraft III: Reign of Chaos or The Frozen Throne. The original game and the DOTA custom map, however, do share some similarities such as the usage of modified Warcraft characters, adaptation of Warcraft spells such as Healing, as well as items like Boots of Speed.
For the DOTA ALL-Stars map. two bases are set at opposite corners of the map. In each base is situated a central building known as the Ancient, from which the map derives its name. The goal of the game is to destroy the Ancient of the opposing team and to defend one's own ancient. Ancients used each team are commonly The Frozen Throne/World Tree (in the variants Classic, Allstars); and the normal Town Centers for either side (in the variant Outland). Three lanes join the two bases. A river runs diagonally through the center of the map, perpendicular to the three lanes. Each team has a number of defensive towers in each lane, placed on their side of the river.
The teams consist of up to 5 players, each controlling a single hero, and a computer which controls creeps. Standard variants do not support the artificial intelligence for computer controlled heroes.

General Game Rules:
- Competition Method: 5 vs. 5 (Team Play, 5 players)
- Match Format: Best of one game
- Match Winner: The team who destroys the opponent’s throne/world tree first, or if the opponent surrender.

Game Settings:
- Version: 6.52 or later
- Drafting Mode: Extended League Mode (-XL)
- Game Speed: Fast
- Banned Heros: Invoker
- Item Restriction: Non

Coin Toss:
The match will begin with a coin toss and winner of the coin toss will get to choose:
(a) Sentinel/Scourge side of the map or
(b) First hero selection from drafting

Heroes drafting:
- Game Mode: Extended League Mode. (-Ap mode will be typed in-game)
- Teams will decide which claims first pick or sides pick after the coin toss. Both teams will be allowed to take out up to 3 heroes from the pool of heroes before drafting starts. This will work based on a 1-1-1-1-1-1 format. Teams can choose to stop taking out heroes before the maximum 3 heroes limit and their turn to take out the heroes will be void.

1. Team one will take out / skip the chance : 1 hero
2. Team two will take out / skip the chance : 1 hero
3. Team one will take out / skip the chance : 1 hero
4. Team two will take out / skip the chance : 1 hero
5. Team one will take out / skip the chance : 1 hero
6. Team two will take out / skip the chance : 1 hero

A maximum of (but may not up to) 6 heroes can be taken out before the drafting session happens. After the taking out draft finishes, teams will proceed to pick the heroes for the game. Picking heroes: 122221
1. Team one will pick: 1 hero
2. Team two will pick: 2 heroes
3. Team one will pick: 2 heroes
4. Team two will pick: 2 heroes
5. Team one will pick: 2 heroes
6. Team two will pick: 1 hero
Important Rules:
- Team that chooses the sentinel side will host the game.
- Team members are not allowed to change seats once DotA map has started to load.
- At the end of the match, players must maintain the final screenshots and receive confirmation from the marshal. At the end of the game, replay has to be saved and named as RG_DOTA_TEAM1vsTEAM2 by the winning team leader or at least one of the team members. Failure to do so will cause the game to be void and no winner will be declared for that game.

Game Play Rules:

Backdooring:
- Backdooring is allowed. However, instances of teleport abuse are not allowed. You cannot use any form of teleport (furion skill, ignis fatuus, or Boots of Travel) to enter an enemy base UNLESS your creeps are already present in the base.
Example:
- Teleporting with Boots of Travel onto an ignis fatuus that runs in to backdoor without the presence of creeps is illegal.
- Your teammates backdoor and enters an enemy base and then teleport to your teammates as Furion. This is illegal because your creep wave is not present. Some of these measures have since been restricted in recent map versions in support of this rule.

Sharing of Items:
- Sharing of item is allowed as long as the game permits

Abuses & Exploitation:

1. Trees Trapping (Disqualification):
Trapping enemies in trees intentionally is not allowed.

2. Pooling (Warning or Game Loss):
No pooling of any sort is allowed. This means that items bought with a player's own money cannot at any time be carried by any of his teammates. Items bought with the player's own money can only be carried or sold by him. This rule only applies to players on the same team. Players can pick up items dropped by their opponents.

3. Pause Abuse (Warning or Game Loss):
During hero selection. From the point after hero selection process is completed, pausing without any valid reason is disallowed.

4. Creep Blocking (Disqualification):
Creep blocking permanently is not allowed but creep slowing/delay or luring is allowed. Blocking here refers to the prolonged blocking of creeps to stop them from taking their usual path. (ie: Using Chen's creeps to block the entire entrance of the base for a long time.) Creep slowing means that you can delay the creeps from moving in their usual path for a few seconds (ie: Using fissure) or you can lure your creeps to neutral creeps.

5. Bugs Exploitation (Warning , Game Loss or Disqualification):
No Exploitation of any known old or new bug discovered during gameplay. No excuses will be entertained. Ignorance is not an excuse. Participants/Teams are expected to know what these bugs are. Participants/teams that experience any abnormal gameplay are advised to inform the marshal on duty immediately.

Definition of “bugs”
- Anything abnormal which will give a player/team an unfair advantage.
- Anything which will cause interruption/fatal error to the game.

6. Control sharing:
- Control sharing is allowed.

Penalties Awarded:
Warning : After warning is given games goes on. If three warnings are accumulated then the team will be disqualified from the tournament upon receiving the third warning.

Game Loss: Game loss given to a team means that the team loses the current game no matter what is the result of that game. A win would be awarded to opponent instead.

Disqualifications: A team disqualified will be ejected from the tournament. They will not be able to continue further in the current event.

Disconnections:
- Any team members who intentionally drop out of the game might cause that member's team to be given a game loss for that game. Appeal can be made but decision by the marshal or official will be final.
- If the game hangs, do not change anything and leave the screen as it is. Pause the game and notify the marshal immediately.
- If any players are disconnected within 15 minutes after game starts then the game has to restart.
- If any players are disconnected 15 min after game starts then the game will continue.
- If all players' systems hang or the game cannot continue because the majority of the players within the same game experience a game hang, the marshal can decide to restart the game, load from last save or award a win to either team.

Saving of Game & Game crashes/Fatal error:
- At the 30th minute mark or at “first blood”, the game will be saved once for a backup saved game. After the 30th minute mark at every 15 minutes interval, the game will be saved for a backup saved game.
- Head Marshal/ Marshals will have the right to ask players to save game during any period of the game.
- Any game crash after 80 minutes will not be continued anymore and a decision will be made by the marshal of that match based on the replay of that match.
- In the times of a game crash/fatal error, the marshal's or official’s decision after review will be final.

Save game validity:
A saved game is outdated if since the saved game;
- A tower/barrack has been destroyed
- A total of 12 or more kills occurred . (Aegis charges lost count as kills)
- The net total kills changed by 4 or more. (Aegis charges lost count as kills)
The net total is the difference in kill score between both teams.

Examples:
- An 11-4 score at the save leaves a net total difference of 7, a 11-8 score at the drop leaves a net total of 3. The net total went from 7 to 3, a change of 4, as such, the save is outdated.
- A 20-16 score at the save leaves a net total difference of 4, a 26-22 score at the drop leaves a net total of 4. The net total stayed at 4; however 12 kills happened since the save, as such, the save is outdated.
- A 5-3 score at the save leaves a net total difference of 2, a 12-7 score at the drop leaves a net total of 5. No towers/barracks were downed. The net total went from 2 to 5, 11 kills happened since the save, as such, the save is valid.
If the most recent save game is outdated, the normal disconnect rules apply.
If the most recent save game is valid, the dropped players team can choose to reload from the save game if they so desire.

These rules are for the WCG Asian Championship and are subject to modification in the following aspects:
- Use of most recent patch/version release of each official game within WCG committee’s own discretion.
- In-game settings and required factors necessitated by use of most recent patch version/release
- Cheat Protection Program release and/or cheat protection functions
- Game settings and/or operations guidelines dictated by differences between online and LAN

--

Yulius
yulius@fatalation.com
http://fatalation.blogspot.com

Sunday, May 11, 2008

DOTA WCG 2008 Rules

Information below is the rules of Dota WCG 2008 that being held on Bandung 2008 24-27 April 2008 at Be-Mall. It might be used on others Dota WCG 2008 match. Please read carefully and remember it, otherwise you may do not want to be disqualified.

DOTA WCG 2008

Game Version
kompetisi ini menggunakan Mod "Defense of The Ancients" dalam video game "Warcraft III - the Frozen Throne".
Kompetisi ini menggunakan map terbaru yang stabil yaitu 6.48b

Format Pertandingan

Bagian ini menjelaskan sejumlah format/bentuk yang akan digunakan dalam pertandingan. Pilihan dari format pertandingan adalah sepenuhnya ditentukan oleh tournament organizer berdasarkan struktur tournament nya.

Contoh di Indonesia mungkin waktu tidak mencukupi jika tiap match ditandingkan sampai beres, organizernya diperbolehkan set match format dengan time limit contoh 90 menit dan point system.

Game Setting
Game setting yang akan digunakan secara default :
Game Mode : Extended League Mode (-Ap mode yang harus diketik in-game)

Items dan Larangan Heroes
Hero hero berikut ini tidak diizinkan untuk digunakan dalam tournament :
- Pit Lord
- Undying
- Dark Seer
- Templar Assassin
- Sacred Warrior
- Storm Spirit
- Faerie Dragon

Setiap tim, total hanya boleh memiliki :
- Dua Necronomicon
- Satu Refresher Orb
- Satu Arcane Ring

Setiap tim, total hanya boleh memiliki antara :
- Dua Eul's Scepter of Divinity
- Dua Guinsoo's Scythe of Vyse
- Satu Eul's Scepter of Divinity dan Satu Guinsoo's Scythe of Vyse

Tidak diizinkan untuk membeli item untuk pemain lain dalam team kamu dengan pengecualian item2 berikut ini, yang tidak boleh dijual jika ditransfer:
- Aegis
- Clarity Potion
- Tango of Essifation
- Observer Wards
- Sentry Wards
- Scroll of Town Portal
- Flask of Sapphire Water
- Gem of Truesight
- Cheese
- Chickens/Animal Courier

Item2 di bawah ini dapat di share, tetapi harus dikembalikan ke si pemiliknya dalam waktu yang sesuai:
- Ring of Health
- Ring of Regeneration
- Void Stone
- Sobi Mask
- Perseverance
- Ring of Basilius
- Headress of Rejuvenation
- Bottle

Diizinkan untuk share unit control untuk membeli item, selama item tersebut diberikan secepatnya ke player yang membayar untuk item tsb.

Item musuh adalah item yang drop dari Kill atau Courier. Item musuh boleh diambil oleh :
- Semua pemain musuh, dan item tersebut dianggap menjadi miliknya. Hero musuh yang memungut item drop diizinkan untuk memberikan item tersebut ke temannya, atau menggunakannya sendiri atau menjualnya. Jika ia memilih untuk meberi item drop tersebut ke temannya, maka item tersebut secara permanen menjadi milik temannya, tidak boleh ditransfer kembali, tapi boleh dipakai atau dijual.
- Semua pemain teman, yang harus mengembalikan item tersebut ke pemiliknya tanpa menggunakan atau mengambil keuntungan dari item tersebut, atau dapat diletakkan di dekat fountain sehingga pemiliknya bisa mengambilnya lagi. Hal ini akan diperhatikan dan dipertimbangkan dengan seksama oleh observer jika terjadi serangan secara tidak sengaja.

Item Divine Rapier tidak pernah terhitung sebagai Item musuh.
Tidak diizinkan untuk dengan sengaja bunuh diri untuk mendrop item dan diberikan ke pemain lain.
Tidak diizinkan block creep menggunakan jurus. Creep blocking hanya diizinkan dengan menggunakan tubuh hero.
Tidak diizinkan menjebak musuh di dalam pepohonan secara sengaja.
Membunuh teman sendiri diizinkan dalam kondisi teman tersebut terkena jurus Doom atau racun.
Backdooring diizinkan. Namun pemain tidak dapat menggunakan bentuk apapun teleport (furion skill, ignis fatuus or boots of travel) untuk memasuki base musuh jika creep nya tidak ada disana.

Sebelum pertandingan
Pertandingan akan dimainkan berdasarkan struktur turnament dan jadwal yang telah ditetapkan oleh turnamen officials. Peserta disarankan untuk tetap menyadari jadwal nya masing-masing untuk menghindari delay atau diskualifikasi.

Sebelum pertandingan, setiap team harus memperkenalkan Captain team kepada Tournament Officials. Captain team bisa adalah salah satu dari 5 peserta. Captain team harus tetap hingga turnamen berakhir. Captain team adalah orang yang bertanggung jawab terhadap team nya. Dia yang akan mengumumkan hero yang akan dipilih dan dihapus oleh team nya.

Untuk format pertandingan "single-game match" pilihan sisi antara sentinel dan scourge dapat diputuskan oleh kedua team (secara diskusi) atau lempar koin jika mereka tidak mencapai kesepakatan bersama.

Untuk format pertandingan "best-of-two" setiap team bermain bergilir sebagai sentinel dan scourge. Untuk game pertama, pilihan sisi antara sentinel dan scourge dapat diputuskan dengan kesepakatan bersama kedua team atau lempar koin jika kesepatakan tidak tercapai.

Untuk format pertandingan "best-of-three" setiap team bermain bergilir sebagai sentinel dan scourge. Untuk game pertama, pilihan sisi antara sentinel dan scourge dapat diputuskan dengan kesepatakan bersama kedua team atau lempar koin jika kesepatakan tidak tercapai. Jika game ketiga harus dimainkan, peraturan memilih sisi antara sentinel atau scourge sama dengan peraturan pemilihan game pertama.

Sebelum game dimulai, setiap team akan menghapus 3 heroes dengan langkah2 berikut :
- Team Sentinel menghapus 1 hero
- Team Scourge menghapus 1 hero
- Team Sentinel menghapus 1 hero
- Team Scourge menghapus 1 hero
- Team Sentinel menghapus 1 hero
- Team Scourge menghapus 1 hero

Lalu setiap team akan memilih 5 hero dengan langkah2 berikut :
- Team Sentinel memilih 1 hero
- Team Scourge memilih 2 hero
- Team Sentinel memilih 2 hero
- Team Scourge memilih 2 hero
- Team Sentinel memilih 2 hero
- Team Scourge memilih 1 hero

Untuk setiap langkah2 diatas, Captain team hanya punya waktu 1 menit untuk mengumumkan pilihan nya.
Dilarang untuk memilih hero yang berbeda dari apa yang telah diputuskan sebelum nya.

Dalam Pertandingan
Pertandingan resmi hanya dapat dimulai dan dimainkan ketika wasit/juri telah memberi signal untuk memulai nya. Setiap pertandingan yang dimulai tanpa persetujuan oleh wasit/juri akan dianggap sebagai pertandingan yang tidak official. Ketika pertandingan memerlukan pemain untuk siap, pemain punya 1 menit setelah signal untuk siap dan memulai pertandingan.

Selama pertandingan official, pemain tidak diizinkan berkomunikasi dengan orang2 yang tidak bersangkutan dengan game tersebut (contoh: penonton) atau bahkan ketika game sedang di pause. Orang2 yang bersangkutan dalam pertandingan hanya pemain dan tournament official.

Pemain tidak diperbolehkan untuk meninggalkan game official yang masih berjalan jika tidak diizinkan oleh format pertandingannya sendiri atau telah diizinkan oleh tournament official.

Ketika pertandingan official, pemain harus save game 10 menit atau setelah hal2 penting terjadi, jika tidak ada tournament official atau host di game tersebut. Pemain tidak diizinkan men-save game ketika hal2 penting terjadi.
Jika pertandingan secara tidak disengaja terputus/terhambat (player crash, server crash, network putus), peraturan2 di bawah ini berlaku :
Jika pertandingan terputus sebelum "first blood" atau 10 menit awal pertandingan, maka pertandingan tersebut harus diulang dari awal. Sebelum pertandingan ulang dimulai, pemain harus memilih hero dan item yang sama dengan sebelumnya dan harus pergi ke line yang sama. Ketika creep pertama keluar, pemain boleh berpindah line.

Jika pemain terputus/DC setelah "first blood" atau 11 menit awal pertandingan :
- Jika team A telah membunuh 5 hero lebih banyak dari team B dalam period dari savegame yang terakhir dan disconnection, maka team A dapat memilih untuk melanjutkan permain tanpa pemain yang terputus atau memulai dari savegame yang terakhir. Untuk menghitung jumlah kill, setiap team harus mempertimbangkan bahwa tower terhitung 3 kill, Aegis terhitung 1/2 dan Rax terhitung 5 kill.
- Jika kedua team punya jumlah kill yang sama atau lebih kecil dari 5 lebih nya dibanding team lawan, pertandingan akan diulang darisavegame terakhir.
- Jika pemain yang sama terputus/DC lebih dari 3 kali, maka team musuh dapat memilih untuk melanjutkan permainan tanpa pemain yang terputus atau bermain ulang dari savegame terakhir.

Jika pertandingan berlanjut tanpa pemain tersebut, maka temannya dapat :
- menggunakan hero nya dan menjual semua itemnya. Item tersebut tidak dapat diberikan ke pemain lain.
- membawa hero nya ke base, dan menjual semua item nya.

Setelah Pertandingan


Setiap team harus save replay pertandingan (jika tidak ada wasit/juri).
Ketika team mengaku menjadi korban dari pelanggaran peraturan yang dilakukan team musuh selama pertandingan, pemain tidak diizinkan untuk memberhentikan pertandingan dalam bentuk apapun dan menyelesaikan pertandingan sebagaimana mestinya. Ketika pertandingan berakhir, Captain Team diizinkan untuk secara official meminta investigasi mengenai pertandingan tersebut kepada Tournament Officials. Sangat disarankan untuk memberikan informasi/bukti penting yang dapat membantu Tournament Director dalam investigasinya. Pemain yang menyalahgunakan hak ini dapat dikenakan sangsi.

Untuk sebuah pertandingan, kedua Captain Team harus melaporkan score pertandingan ke tournament official dan menandatangani berkas laporan pertandingan. Setelah menandatangani laporan berkas pertandingan, team tidak dapat kembali komplain mengenai hasil pertandingan tersebut.

Sangsi dan Peringatan
Team dapat diberi teguran dan peringatan jika salah satu pemainnya melakukan kesalahan berikut ini:
- menolak untuk mengikuti perintah Tournament Official
- datang terlambat berdasarkan jadwal nya sendiri
- menunjukkan ketidaklayakan dengan kata2 atau tindakan
- menggunakan kata2/tindakan yang sifatnya menghina
- bersalah karena tindakan2 yang sifatnya tidak mensupport

Team dapat diberi teguran atau didiskaulifikasi jika salah satu pemainnya melakukan pelanggaran dibawah ini :
- menerima lebih dari satu peringatan
- bersalah dengan melakukan kekerasan fisik
- menggunakan cara2 lain yang tidak semestinya/fair
- menyalahgunakan atau menggandakan tournament official
- tidak hadir ketika jadwal pertandingan
- melanggar salah satu peraturan2 ini

Team dikeluarkan secepatnya dari pertandingan yang berjalan, atau selanjutnya jika sedang tidak bermain.

Setelah perhiutungan dan penilaian yang mata oleh Competition manager dan Tournament Director, team yang dikeluarkan dapat dikenai sangsai tambahan seperti diskualifikasi di banyak pertandingan berikutnya, team didiskualifikasi dari tournament, dan tidak diizinkan mengikuti tournament berikutnya.

Team yang didiskualifikasi secara otomatis dianggap kalah di semua pertandingan berikutnya dan kehilangan semua hak dan hadiah yang seharusnya didapat. Dalam konteks group, hasil2 dari pertandingan sebelumnya dalam group tersebut dibatalkan dan dianggap kalah secara default, maka semua point kemenangan atau kekalahan akan didistribusi ulang.

--

Yulius
yulius@fatalation.com
http://www.fatalation.blogspot.com

WCG 2008 Qualification for Jakarta and the Latest Schedule

I got news that WCG 2008 qualification for Jakarta was delayed.
The new schedule and place are shown below:
1. For Counterstrike, in Taman Palem on 22-25 May 2008
2. For DOTA, in Cempaka Putih on 29 May - 1 June 2008

There will be technical meeting which requiring one of the team member to join.
The Technical Meeting (TM) schedule and place are shown below:
1. For Counterstrike, in Taman Palem on 20 May 2008 at 15:00
2. For DOTA, in Cempaka Putih on 27 May 2008 at 15:00

If you guys still want to participate in this big event and have not registered for the competition, you are still given the chance to register until:
1. 19 May 2008 for CounterStrike
2. 26 May 2008 for DOTA

WCG FINAL INDONESIA will be held on JCC 11-15 June 2008

The winners will be sent to:
WCG Asia Championship, Suntec Singapore, on 8-10 August 2008:
DOTA All-Stars (5v5, PC)
FIFA08 (1v1, PC)
NFS Pro-Street (1v1, PC)
Guitar Hero III (1v1, XBOX360)
Virtua Fighter 5 (1v1, XBOX360)

WCG Grand Final 2008, Cologne Germany, on 5-9 November 2008:
- Counter Strike 1.6
- FIFA 2008

Participate also in WCG Game Developer Contest!

For more information, please contact:
Martha: 08132170098 (Working Hour)

--

Yulius
yulius@fatalation.com
http://www.fatalation.blogspot.com

Thursday, March 13, 2008

Microsoft Academic Second Shot in Indonesia

Microsoft is giving great advantages for students, faculty, and employees of accredited high schools and post-secondary schools (institutes of higher learning) in Indonesia and others countries through an offer called Academic Second Shot.

Academic Second Shot is a great opportunity to improve your resumé—within a budget. You get two shots at passing eligible Microsoft Certification exams, and your first exam is offered at the Academic price of IDR300.000

LIMITED TIME OFFER! Register for the Microsoft Academic Second Shot offer NOW and you will receive a free second shot at passing an eligible Microsoft Certification exam (Academic IT Professional and Developer Exam Series exams) between December 10, 2007 – June 30, 2008.
Click here to register for the Microsoft Academic Second Shot.
Note : The Academic Exam Series is intended for students, faculty, and employees of accredited high schools and post-secondary schools (institutes of higher learning) in Indonesia.

How to take advantage of this offer? Below are the steps:

Step 1:
Register for the Academic Second Shot offer on the Microsoft Website and receive an exam voucher number (no upfront cost!). Offer expires June 30, 2008.

Step 2:
Schedule and pay for your first exam via Prometric Call Centre at +61(2) 96405894 or directly register and schedule the exams atPrometric Testing Center locations in Indonesia. You must have the voucher number available before you register. You will need to show proof of academic status (student, faculty, or school employee) to the Prometric test center administrator in order to enjoy this offer.

Step 3:
Take the exam.

Step 4:
If you do not pass the exam, you get a second chance to retake the exam for FREE! Using the same voucher number, register for your free exam retake through Prometric’s call center or test center. (Please register one day after receiving your results)

Which exams qualify for the Academic Second Shot offer?
Only exams that are part of the Academic Exam Series (72 prefix) are eligible for this offer. These exams are offered at the academic discount price of IDR300.000 versus IDR500.000 for IT professional exams.

Note: Saving of 40% is calculated based on the price of Academic Exam versus the price of a IT Professional Exam.

Below are the lists of the eligible Microsoft Academic Second Shot exams.
1. Microsoft Certified Systems Administrator {MCSA} EXAMS
o 72-086: Implementing and Supporting Microsoft Systems Management Server 2.0
o 72-089: Designing, Implementing, and Managing a Microsoft Systems Management Server 2003 Infrastructure
o 72-210: Installing, Configuring, and Administering Microsoft Windows 2000 Professional
o 72-214: Implementing and Administering Security in a Microsoft Windows 2000 Network
o 72-215: Installing, Configuring, and Administering Microsoft Windows 2000 Server
o 72-216: Implementing and Administering a Microsoft Windows 2000 Network Infrastructure
o 72-218: Managing a Microsoft Windows 2000 Network Environment
o 72-224: Installing, Configuring, and Administering Microsoft Exchange 2000 Server
o 72-227: Installing, Configuring, and Administering Microsoft Internet Security and Acceleration (ISA) Server 2000, Enterprise Edition
o 72-228: Installing, Configuring, and Administering Microsoft SQL Server 2000 Enterprise Edition
o 72-270: Installing, Configuring, and Administering Microsoft Windows XP Professional
o 72-284: Implementing and Managing Microsoft Exchange Server 2003
o 72-290: Managing and Maintaining a Microsoft Windows Server 2003 Environment
o 72-291: Implementing, Managing, and Maintaining a Microsoft Windows Server 2003 Network Infrastructure
o 72-292: Managing and Maintaining a Microsoft Windows Server 2003 Environment for an MCSA Certified on Windows 2000
o 72-299: Implementing and Administering Security in a Microsoft Windows Server 2003 Network
o 72-350: Implementing Microsoft Internet Security and Acceleration (ISA) Server 2004

2. Microsoft Certified Desktop Support Technician {MCDST} EXAMS
o 72-271: Implementing and Supporting Microsoft Systems Management Server 2.0
o 72-272: Designing, Implementing, and Managing a Microsoft Systems Management Server 2003 Infrastructure
o 72-621: Installing, Configuring, and Administering Microsoft Windows 2000 Professional
o 72-622: Implementing and Administering Security in a Microsoft Windows 2000 Network
o 72-623: Implementing and Administering Security in a Microsoft Windows 2000 Network

3. Microsoft Certified Application Developer {MCAD} EXAMS
o 72-229: Designing and Implementing Databases with Microsoft SQL Server 2000 Enterprise Edition
o 72-230: Designing and Implementing Solutions with Microsoft BizTalk Server 2000 Enterprise Edition
o 72-234: Designing and Implementing Solutions with Microsoft Commerce Server 2000
o 72-235: TS: Developing Business Process and Integration Solutions Using BizTalk Server 2006
o 72-305: Developing and Implementing Web Applications with Microsoft Visual Basic .NET and Microsoft Visual Studio .NET
o 72-306: Developing and Implementing Windows-based Applications with Microsoft Visual Basic .NET and Microsoft Visual Studio .NET
o 72-310: Developing XML Web Services and Server Components with Microsoft Visual Basic .NET and the Microsoft .NET Framework
o 72-315: Developing and Implementing Web Applications with Microsoft Visual C# .NET and Microsoft Visual Studio .NET
o 72-316: Developing and Implementing Windows-based Applications with Microsoft Visual C# .NET and Microsoft Visual Studio .NET
o 72-320: Developing XML Web Services and Server Components with Microsoft Visual C# and the Microsoft .NET Framework
o 72-330: Implementing Security for Applications with Microsoft Visual Basic .NET
o 72-340: Implementing Security for Applications with Microsoft Visual C# .NET

4. MICROSOFT Technology Specialist {MCTS} EXAMS
o 72-235: TS: Developing Business Process and Integration Solutions Using BizTalk Server 2006
o 72-236: TS: Exchange Server 2007, Configuring
o 72-262: TS: Microsoft Office Live Communications Server 2005 – Implementing, Managing, and Troubleshooting
o 72-431: TS: Microsoft SQL Server 2005 – Implementation and Maintenance
o 72-445: TS: Microsoft SQL Server 2005 Business Intelligence – Implementation and Maintenance
o 72-500: TS: Microsoft Windows Mobile Designing, Implementing, and Managing
o 72-501: TS: Microsoft Windows Server 2003 Hosted Environments, Configuring, and Managing
o 72-510: TS: Visual Studio 2005 Team Foundation Server
o 72-526: TS: Microsoft .NET Framework 2.0 – Windows-Based Client Development
o 72-528: TS: Microsoft .NET Framework 2.0 – Web-Based Client Development
o 72-529: TS: Microsoft .NET Framework 2.0 – Distributed Application Development
o 72-536: TS: Microsoft .NET Framework 2.0 – Application Development Foundation
o 72-540: TS: Microsoft Windows Mobile Application Development
o 72-541: TS: Microsoft Windows SharePoint Services 3.0 – Application Development
o 72-542: TS: Microsoft Office SharePoint Server 2007 – Application Development
o 72-543: TS: Visual Studio 2005 Tools for Office
o 72-545: TS: Microsoft Visio 2007, Application Development
o 72-557: TS: Microsoft Forefront Client and Server, Configuring
o 72-610: TS: Visual Studio 2005 Team Foundation Server
o 72-620: TS: Configuring Windows Vista Client
o 72-624: TS: Deploying and Maintaining Windows Vista Operating System and 2007 Microsoft Office System Desktop
o 72-630: TS: Office SharePoint Server 2007, Configuring
o 72-631: TS: Configuring Microsoft Windows SharePoint Services 3.0
o 72-632: TS: Microsoft Office Project 2007 – Configuring

Last but not least, do not miss this amazing opportunity. Use your advantages as a student before it’s too late. Make your parents, fellows, etc. proud of you by having certified by the Microsoft and becoming the pioneer of MCP in your batch. God bless you.


Sincerely Yours,

Yulius
yulius@fatalation.com

Monday, March 10, 2008